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Call of Duty Vanguard have unveiled a shortlist of issues beta players have voiced their concerns on

During the extended open beta, players had experienced a number of quirky bugs and issues over the three playable multiplayer maps: Hotel Royal, Red Star, and Gavutu. Sledgehammer Games notes that official reports, gameplay clips, and messages have helped developers "in squashing bugs, improving features, and refining the maps."

The first issue is pretty straightforward. Call of Duty: Vanguard had some pretty intense lens flare during the beta. There were oodles of complaints about the sun’s brightness during the beta and how off-putting it was. The sun wasn’t the only visual issue players found, though.

In a short thank you post, Sledgehammer provided a shortlist of issues that have either already been fixed, or are planned to be fixed by time of launch. While not exhaustive, the developer has highlighted some of the stranger issues. These include expected fixes like tuning spawns to avoid creating "murder kitchen" scenarios on Hotel Royal to straight-up "nerfing the sun".

The serious side of the post mentions "a thorough pass at weapon balancing, audio mixing, and visibility," which is encouraging to see after many players reported audio so muffled that shotguns could be mistaken for loud shoes.

The Vanguard developers named a number of the biggest issues they are working on fixing in time for the game's launch on November 5. This included the following:
  •     Nerfing the sun
  •     Cracking down on Red Star raves
  •     Removing dognados
  •     Tuning spawns to avoid Hotel Royal’s murder kitchen
  •     Closing open mic lobbies in Search & Destroy

Call of Duty: Vanguard’s ‘dognado’ glitch looks like a very poor way to treat a doggo. You can equip yourself with a Vanguard kill streak that gives you a pack of attack dogs for getting ten kills in the game. Sounds fair enough, but this is what some people we’re actually getting, and the image of it will stay for us for a long while yet:

This isn't the first time Call of Duty players have had a disagreement with our favourite celestial neighbour, either. Call of Duty: Warzone developer Raven had to turn down the lights back in May, after Verdansk '84 arrived with a little too much lens flare. Presumably, the same glare was causing issues in Vanguard's beta.

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