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KartRider: Drift would appear at first glance to be a fairly standard kart racer

KartRider: Drift had the odds stacked against it from the outset. Though the KartRider series has been immensely popular in China and Korea for more than a decade, its brand recognition in the West has been largely nonexistent. Thus, when it was showcased at Microsoft’s XO19 event in November, many dismissed the game as a generic Mario Kart clone. In reality, not only is KartRider is one of the longest-running competitive racing games in the world, but its closed beta weekend proved that Nexon is taking the impending Western release very seriously.

The core game mechanics should be obvious to anyone who's played a kart racer before, but there are a few things that stand out in KartRider. First of all, the choice to go for cross-platform play has already proven to be a big boon, as the first few hours saw a ton of PC players from South Korea who were ready to race. Except for one random crash, it never took long to get into a game, and thanks to the short nature of each race, we were able to get in a bunch of races in a relatively short amount of time. There's also a good number of gameplay modes. You have the choice between playing a standard match with an emphasis on speed or one that goes for the expected weapons in play, but those can be played as free-for-all races, full 4v4 teams, or four teams of two racers. In addition, if you are in need of Cheap KartRider Drift Coins, you can visit our website

One big marquee feature is its eventual launch as a free to play title, supporting cross platform interaction between Xbox One and PC. Matchmaking times seemed pretty quick, although with this being a beta, there were some glaring issues that definitely need to be resolved before it jumps out into the wild. We were given access on Xbox One, and there were a couple instances of locked forever loading screens where the game refused to proceed any further. Sound bugs are persistent too, with disappearing effects and missing music all coming in to play.

All in all, the closed beta for KartRider: Drift was a great success for me. I had no issues finding people to play with, with a decent population found across Xbox and PC, and at no point in time did I experience any discernible lag, so the netcode is already pretty stable and robust. With more polishing to come, I’m now super excited to play the full release of KartRider: Drift, and if you have any interest in fun, kart racing, or even fun kart racing, you should be excited too and Mario may well have to have a glance over his shoulder when this releases for real in 2020.